I've disabled anonymous bug reports due to high levels of spam.
FS#19 - New command request (#): insert note for X frames
In husic there is a # command. It is used as follows: c#2d4 It plays a quarter note. The first two frames have the pitch of 'C' and then the pitch hops up to 'D' for the rest of the quarter note.
This command in XPMCK would be very helpful in achieving certain drum techniques, especially on the c64.
For example, a snare sound that begins with a noise waveform for 2 frames, then changes to a pulse waveform, which sweeps downward for 3 frames, and then the rest of the note ends as a noise waveform. The only way to do this kind of effect now is by using 32nd notes and adjusting the tempo of the song, and results are not precise.
This command would also make it easy to make short downward pitchbend kick drum sounds at the beginning of notes, no matter what the tempo.
This task depends upon