XPMCK bugs and feature requests :: http://jiggawatt.org/muzak/xpmck/bugs/ XPMCK bugs and feature requests :: XPMCK: Recently opened tasks 2011-07-01T12:44:18Z FS#27: VirtualBoy support http://jiggawatt.org/muzak/xpmck/bugs/index.php?do=details&task_id=27 2011-06-27T04:37:37Z Mr Super User Sound hardware seems similar to HuC6280 / Konami SCC. Dev tools: gccVB, mednafen Info: http://www.planetvb.com
Dev tools: gccVB, mednafen
Info: http://www.planetvb.com]]>
FS#26: NES support http://jiggawatt.org/muzak/xpmck/bugs/index.php?do=details&task_id=26 2011-07-01T12:43:55Z Mr Super User Will probably only have the 2 square waves, the triangle wave and the noise channel to begin with. Will probably use asm6. Will probably use asm6.]]> FS#25: Per-note effects are not working in the AT8 playback lib http://jiggawatt.org/muzak/xpmck/bugs/index.php?do=details&task_id=25 2011-07-01T12:44:18Z Mr Super User The effect-handling code needs to be merged over from the PC-E playback lib, which handles this correctly. FS#24: @MOD not working correctly for PCE http://jiggawatt.org/muzak/xpmck/bugs/index.php?do=details&task_id=24 2011-06-24T08:06:16Z Mr Super User The playback lib currently sets LFO_CTRL:7 to enable the LFO. It should be clear at all times, and only LFO_CTRL:0,1 should be modified to set the modulation level. FS#23: Early exit loops ( [ ... | ... ] ) are buggy for AT8 and PCE targets http://jiggawatt.org/muzak/xpmck/bugs/index.php?do=details&task_id=23 2011-06-24T08:05:55Z Mr Super User They don't check the right jump condition. FS#22: Atari XL/XE support http://jiggawatt.org/muzak/xpmck/bugs/index.php?do=details&task_id=22 2011-06-13T01:02:44Z Mr Super User Need to write a playback library for POKEY and generate SAP files. FS#21: VGM exporter doesn't clear the note offset when turning off EN http://jiggawatt.org/muzak/xpmck/bugs/index.php?do=details&task_id=21 2011-06-13T01:02:20Z Mr Super User @EN1 = {0 3 4 | -7 3 4} A t125 v10 o4 l16 EN1 cdef ENOF cdef
A t125 v10 o4 l16 EN1 cdef ENOF cdef
]]>
FS#20: PC-Engine support http://jiggawatt.org/muzak/xpmck/bugs/index.php?do=details&task_id=20 2011-06-19T00:13:56Z Mr Super User A playback library will need to be written for the HuC6280, as well as some additions to the compiler. The first version will probably only support the basic stuff; the standard 32-byte waveforms, white noise (channels E & F), and FM LFO (channel A). @mv will be used for controlling the master volume.
The first version will probably only support the basic stuff; the standard 32-byte waveforms, white noise (channels E & F), and FM LFO (channel A).

@mv will be used for controlling the master volume.]]>
FS#19: New command request (#): insert note for X frames http://jiggawatt.org/muzak/xpmck/bugs/index.php?do=details&task_id=19 2011-02-15T05:43:54Z Mr Super User In husic there is a # command. It is used as follows: c#2d4 It plays a quarter note. The first two frames have the pitch of 'C' and then the pitch hops up to 'D' for the rest of the quarter note. This command in XPMCK would be very helpful in achieving certain drum techniques, especially on the c64. For example, a snare sound that begins with a noise waveform for 2 frames, then changes to a pulse waveform, which sweeps downward for 3 frames, and then the rest of the note ends as a noise waveform. The only way to do this kind of effect now is by using 32nd notes and adjusting the tempo of the song, and results are not precise. This command would also make it easy to make short downward pitchbend kick drum sounds at the beginning of notes, no matter what the tempo.
This command in XPMCK would be very helpful in achieving certain drum techniques, especially on the c64.

For example, a snare sound that begins with a noise waveform for 2 frames, then changes to a pulse waveform, which sweeps downward for 3 frames, and then the rest of the note ends as a noise waveform. The only way to do this kind of effect now is by using 32nd notes and adjusting the tempo of the song, and results are not precise.

This command would also make it easy to make short downward pitchbend kick drum sounds at the beginning of notes, no matter what the tempo.]]>
FS#18: C64 filter slides http://jiggawatt.org/muzak/xpmck/bugs/index.php?do=details&task_id=18 2011-02-14T07:59:08Z Mr Super User The current implementation of @FT only supports a single (fixed) cutoff frequency per filter. The cutoff should be able to slide up or down for each frame.