A NES musicdisk (256kB MMC1)
An electronic christmas card from me (40kB NROM PAL)
Stuck in Castle Nessenstein. (40kB NROM PAL)
A "boss rush" hack for Ninja Gaiden. Let's you play only the boss stages.
Don't run the demos marked with "PAL" in NTSC mode, since they more or less require PAL mode to run properly. Also, use a decent emulator (if you can't run them on a real NES). I've gotten good results with FCE Ultra, Nintendulator and VirtuaNES.
A VGM player. Allows you to listen to SEGA Master System / Game Gear music on the Gameboy
Windows software v1.15 for the Smartboy cart (drivers + flashing client). Not written by me, but I recently needed to reinstall the SW and noticed that it wasn't available at the Smartboy website or pretty much anywhere else.
A TLCS-900/H prefetch instruction queue test. Source code included.
A data bus test suite. Source code included.
A VGM to HES converter. Can also convert to a standard ROM file (.pce). The source for the HuC6280 playback code is included.
An NSF player. Allows you to listen to NES/Famicom music on the TGX/PCE
A VGM to SPC converter. The source for the S-SMP playback code is included.
Some old-school effects (12kB)
A demo of a flatshaded cube (21kB)
Some rotating 3D letters (22kB)
A fire effect in 312 bytes (4kB)
Demo of executable compression on the Saturn (251kB)
An example of using the SH2's two-way cache mode to get 2kB of internal RAM. Doesn't work in yabause as of 0.9.7, hence the incorrect screenshot
A YM player for the 32X. (90kB)
A fire effect for the 32X. Source code is included (11kB)
A small 3D demo. Source code is included (184kB).
A Gameboy emulator for the 32X (32kB).
A small Megadrive demo inspired by Keroro Gunso (27kB)
A VGM player with GD3 and multisong support (113kB)